Introduction to Diploma in 2d/3d Animation and VFX
GMAC is a stepping stone to the realms of creating animation for a noteworthy career in 2D/3D.
An excellent training centre being a liaison with top-notch animation studios and media creative companies, At GMAC, we ensure training in a state-of-the-art set up by an expert group of faculty.
GMAC’s Animation curriculum dwells upon learning with experimentation. Starting with the hardcore 2D classical traditional animation, where students get accustomed on sculpturing and claymation. Various workshops on Acting and Expressions, gesture drawing, digital BG & storyboarding enable students to develop 2D short film within the right frame of the course.
At GMAC we nurture hardcore 3D talent by providing detailed knowledge of organic modelling, Game modelling, texturing, material, lighting, rigging and animation through expertise faculty having years of vertical experience.
Chapter 1: Drawing and Concept Design
Introduction To Sketching And Drawing, Perspective by setting up eye levels, Using Pencils for shading, Sketching Moving Objects - People And Animals, Perspective design, Proportion in portrait drawing, Highlighting and shadows, Understanding the Colour theory by studying the colour wheel (RGB), Illusion drawings, The first steps in colour drawing, Theories of figure drawing, Anatomy and Action Line Poses, Design and Composition of Figure drawing, drawing with stick figures and/or using a mannequin, Drawing a flip book concept, Narrative drawing, Muscles and Anatomy, Composition and Expression, Clay modelling, Digital Photography, Digital colour correction, Background Design according to a storyboard. Objectives: Build a foundation in life drawing skills by creating and submitting more than hundred figure drawings, Bird drawings and inorganic object drawings, Understanding the various colour combinations with respect to the colour theory, Creating a background for a story by submitting various storyboard artworks.
Chapter 2: 2D Classical Animation
Developing story from scripting concept to storyline, script writing, storyboarding, planning strategy, paraphrasing according to story, developing characters both living and nonliving from realistic, semi-realistic to cartooning. Developing manual & digital backgrounds, camera angles. History of animation, Principle of Animation, Lip synchronization, Expressions, Working on the lightbox, Walkthrough of Human beings Male, Female, Children, Kids and even Newborn infant, animals, reptiles and birds. additional animal walk cycle and postures, flying and swimming, analysis, anatomy, postural expression, perspective, and caricature. Human emotions and motivated action in isolation. Considering styles of performance and range of movement appropriate to the character’s design and the choice of layout. Interactive human emotion and motivated action. Different styles of performance, timing, composition, and staging. Object animation and effects. Hard/soft/elastic, fire, water, wind, fabric/clothing, ropes, weight/ inertia/ pull/ push/ throw/ break/ bounce. Extremes of size and weight in character animation, styles of inbetweening, breakdown positions, mass, bone/muscle/flesh and fat, influences of technique, budget, and schedule, interactive character animation, lip sync and cinematic storytelling. Listening/thinking/speaking, accents, styles of speaking, styles of lip animation, body sync, storyboards and animatics. Objectives: Developing a short animation film on the basis of a defined storyboard, Understanding the workflow for producing a 2d animation film, designing digital BGs for various environment. Editorial advice and review relating to the preparation of a course showreel.
Chapter 3: 3D modeling & Advanced Animation & Game Design
Introduction and comparison of Max Vs. Maya, Understanding the GUI, Polygon Tools, Subdivisions Surfaces, Products, Props Models, Creature Models, Low Poly, High Poly, Hard Surface Models, Automobile Modeling, Jet Models etc., Organic Modeling, Low Poly (Game Character), High Poly (Detailed Human Character), Shaders. Unwrapping Techniques, Texturing Props, Products etc., Unwrapping & Texturing a Creature, Game Chracter and a Human model, Lighting Techniques, Night Scene Lighting, Morning Scene Lighting, Camera Attributes, Advance Camera Techniques, Placing Cameras in the Scene, 3d Painting Techniques 3D Software Rendering Techniques, Mental Ray Rendering, Basic Animation, Motion Path Animation, Camera Animation, Rigging, Joints (IK/FK), FBIK, Joint Labelling, Biped Rigging, Facial Rig, Advance Skinning Techniques, Biped Animation, Simple Walk Cycle, Facial Animation, Creature Walk Cycle, Creature Facial Animation, Introduction to Dynamics, Creating effects like Fire, Smoke, Fireworks, Soft Bodies/Rigid Bodies, Fluid Effects, Creating different Water Effects, Creating Clouds/Fog/Explosions, Introduction to Hair , Painting Hair Textures, introduction to Fur & Cloth, Setting Scene Shots, Match moving With Live Action Scene Objective: Diagram the animation requirements of a 3D shot based on simple controls and flexibility, considering the best uses of keyframe, path, hierarchy and inverse kinematic methods. Demonstrate competence in matching camera settings with live action based on applying true perspective, lighting, shadows, motion blurring and layer compositing. Mastering polygonal processes through reference modelling. Mastering of NURBS, Automatic Mapping scheme, Creating effects for 3D compositing.
Chapter 4: Compositing & Audio/Video Editing. Contents
Theory of Video format and video connection standards, Digital Graphics and Effects with media animation techniques including effects tree, scratch removal, Warp Effect, time-warping, mix and match, luma keyer, Blue/Green Keyer, and advanced titling, Digital Video Composition inclusive of Rotoscoping Blue-Green keying, using multiple mattes, Photoshop import, travelling mattes, morphing, stabilizing, tracking, offset tracking, and 3D DVE compositing. Non-Linear Editing with Final Cut Pro, Multitrack editing, Studying various types of shots, Footage capturing, Shooting and Editing a project, Audio for Video with special emphasis on synchronization and the time code, Multi-track audio-sweetening techniques including music editing, sound effects designation. Objectives: Design and create media animations using a video format, Use a range of digital technology for the production of audio and video content, including the ability to Capture, edit and process audio, Produce digital video, Design and create media animations using a video format. Select appropriate data and compression formats for the efficient distribution of digital media.
Goals for Professional 2D/3D Animation
- Critical and creative thinking skills.
- History of Animation.
- Animation principles.
- Gestures and Postures.
- Study of Movements.
- 2D Animation Techniques and Budgets.
- Creating Animatics using Lightbox.
- Cleanups and Inbetweening.
- Manual and Digital BGs.
- Acting and Expressions.
- Lip Synching and Sound.
- Creating Short Animation feature.
3D Modelling and Animation:
- 3D Character Modelling.
- Texturing & Lighting
- 3D Character Rigging & Animation
- Interior exterior and Walk through
- Compositing & Editing a Video
- Creating Showreel