Course Duration:
3 Years, 6 Semesters, 5 days in a week, 4 hrs. a day
Eligibility: 10+2
Fees: Domestic: INR 50,000/- (Per Semester) International: USD 1000
Amounts listed are the total of tuition, lab and study material fees, exam fee.
GST extra / Fees are subject to change
GMAC offers triple certification Degree course in VFX and Animation for 10+2 passed students “who wish to achieve the standards of both graduation along with a professional course and desires to pursue his/her career in entertainment & Animation fields”. This is an industry-oriented program focusing primarily on professional, theoretical, practical and technical knowledge in fields, upon which the students develop their own skills in Digital Photography, Motion Graphics with VFX & SFX, Broadcast Media, Specialized in 2D&3D Animation and Audio Video Editing. After having completed respective degree course, students would be rewarded with Degree from reputed University, others professional diploma by GMAC institute & industry expertise internship certificate from “GMAC in-House Production”. All these certificates would surely assure to achieve his/her goal, with 100% placement in relevant Media and Animation Houses.
SEMESTER I
DVFXA11--- Traditional arts and digital techniques
- Basics of Sketching & Drawing
- Historical and Contemporary Graphic Design
- Fundamentals of Communication and Design
- Tools & Techniques
- The Process of Design
- Type & Typography
- The shape of Design
- SIGNS, SYMBOLS & CLIENT IDENTITY
- Career Opportunities in the Visual Art
- Basics of Printing Technology
- Creating e-Portfolios
DVFXA12--- Basic of Sketching and Drawing
- Lines in different grades o pencils HB +0.8b,
- Shading in pencil medium,
- Shading, shading in different angles of pencil strokes,
- Formatting in different textures in pencil,
- Simple objects in a drawing,
- Simple shapes of geometrical shapes,
- Paper division & forming of sky land, stones, deserts,
- Human anatomy parts like hand, legs, arms,
DVFXA13--- Fundamentals of Photography
- The Exploration Stage
- The past and future of Photography
- Selection and Treatment
- Execution, Installation & Presentation
- Inside the digital camera
- The Principles of Photography
- Types of cameras, Lenses,
- Camera Controls, Exposure Meter
- Managing Your Digital Assets
- Beyond the Basics
- Product Photography
- Interior and Exteriors, Action and Sports Photography
DVFXA14--- Basic fundamentals of Film Making
- Introduction to Film, HD, & Documentary Production
- Pre - Production
- What is Cinema?
- CArt vs. Business
- Film Form
- Elements of a Screenplay
- Elements of Cinematography
- Elements of Film Direction
- Elements of a Film Production
- Elements of Film Editing
- Post-Production
- Deliverables
DVFXA15P--- Practical on Film Making
- Digital Fiction Production
- Moving Narratives
- Camera, Sound & Editing
- Short Film Production
- Writing for the Screen
- Directing Actors
- Documentary: Theory and Practice
- Professional Industry Practice
- Small Screen Production or Short Film, Big Screen
- Planning, Production and Project Management
- Directing Fiction and Drama
- Experimental Film, Digital Feature Film Production
SEMESTER II
BAVFXA21 --- Introduction and Advancement of 3D
- Introduction of 3D
- Getting in Control of 3D Space
- Solid Modeling and the tools of the Trade
- Colour, Texture and surface styles
- Tips and tricks for good lighting
- Virtual camera movement
- Rendering
- Dummy properties
- Character Animation
- Using advanced techniques
- Preparation for Multimedia Development
- Post Production.
BAVFXA22 --- 3D Basics & 3D Environment Design
- Introduction of 3D Basics
- Environment and Set Design
- Modelling and Texturing Environments and Sets
- Lighting Considerations and Techniques
- Intermediate Texturing
- Rendering
- Fogs, Atmospheres, Volumetrics, and Special Effects
- Particle Systems: Basic, Advanced and Particle Flow
- Post-production considerations
- Character Design, Rigging and Animation
- Bone-based Rigging, Biped basics
- Attaching the model to the Biped, Animating the Character
BAVFXA23 --- 3D Character Design
- Designing for the screen
- Simple 2D shape design
- Volumetric design
- Personality design
- Costume and period design
- Character line‐up
- Model sheets: preparation
- Designing facial expressions for animation
- Advanced costume design
- Modelling I: geometric polygonal sculpting in Maya
- Advanced 3D design II: texture mapping
- Modeling III: organic shape sculpting with Zbrush
BAVFXA24 --- Fundamental of UV layouts
- Introduction to UV mapping
- How to projects a texture map onto a 3D object.
- What is UV mapping and how its work
- How to project mapping (sphere, cylinder, box)
- How to Create Texture in Photoshop
- Import texture from Photoshop
- How to apply mapping
- Set the UV layouts according to Mapping
BAVFXA25P --- Practical on 3D Design
- Designing for the screen
- Simple 2D shape design
- Volumetric design
- Personality design
- Costume and period design
- Character line‐up
- Model sheets: preparation
- Designing facial expressions for animation
- Advanced costume design
- Modelling I: geometric polygonal sculpting in Maya
- Advanced 3D design II: texture mapping
- Modeling III: organic shape sculpting with Zbrush
SEMESTER III
BAVFXA31 --- Study of Animation and VFX
- Communication & Communication Theories
- Introduction to Computing
- Drawing & Sketching Graphic Design & Visual Arts.
- Web Designing & Introduction to 2D Animation
- Introduction to Advertising & Market Research
- Introduction to 3D Animation
- Digital Video & Sound Editing
- Advanced 3D Animation (Modeling & Animation)
- Cinematography
- Advance Cinematics
- Cartoon Animation & Special Effects.
- Project- 2D Animation or 3D Animation
BAVFXA32 --- Look Development
- Introduction to the basics of RIB
- Shaders – light source, surface and displacement
- Application of textures to surfaces and the production of shadow files for casting shadows.
- Archive RIB files and the management of level-of-detail.
- Introduction to Pixar's RenderMan Studio, attaching shaders, exporting RIB files and attaching a pre-shape MEL script to geometry.
- Studio session devoted to working the level-of-detail assignment. Use of Shake scripts and batch rendering scripts.
- Introduction to the RenderMan Shading Language, texture coordinates, surface normals and viewing vectors.
- Writing shaders that produce repeating pattern and the use of the smoothstep function.
- Review of the Maya pattern animation. Maya lighting and SLIM shading networks
- Studio session devoted to working on the Maya lighting assignment.
- Review the Maya lighting assignment. Use of RSL noise function and RenderMan coordinate systems..
- Designing and implementing a SLIM displacement shader. Continue working on the second part of the shader animation project.
Class16, 201
BAVFXA33 --- Texturing, Lighting & Dynamics
- Modelling Tips, Tools and Tricks new to Maya 2010. The approach to modelling when UV
- Mapping is needed for Polygon Count, Quads and Tris, and proper topology for both Environments and Characters.
- Modelling for UV Mapping, Environments and Characters. UV Mapping and Coordinate systems, Types of Maps and Approaches to UV Pages. Powers of 2 and proper UV Page Layout.
- Dissecting realism, what makes a 3D Scene look real? What’s the difference between Reflections and Refractions?
- Mental Ray Render Engine, Global Illumination, Final Gathering, Caustics, Physical Sun and Sky,
- Image Based Lighting and HDRI Rendering Mental Ray shaders and more Procedural Shaders in Maya
- Camera Animation and Rendering out sequences, Batch Rendering and Proper naming conventions for compositing frames and effects.
- UV Mapping and T-Pages.
- Rigging for Simulations.
- Paint Effects for use as a go-between, or to enhance your current scenes
- Dynamics and Collision Simulations for games. Texture Effects and Animation for Simulations
BAVFXA34 --- Character Setup & Animation
- Basics
- Character Modeling
- Preparation for modelling
- Skinning and Advanced Deformers
- Connecting attributes
- Character Controls
- Animation Basics
- Animation of quadruped (four-legged) character
- Animation of expressions
- Preparing biped with character studio
- Animating using character studio
BAVFXA35P ---- Practical on Dynamics and Character Animation
- Particle system
- 3D fluid
- N-cloth simulation
- Setting goal and instances
- Effects of Particles with Hair, Fur, Cloth – Dust Particles and Simulations
SEMESTER IV
BAVFXA41 --- Study of 3D Integrations
- 3D tracking (camera tracking, match moving and object tracking).
- Stabilizing live action footage.
- Modelling, texturing and light in 3d models.
- How to replace the background with Set extension.
- Sky replacement.
- Simulating 3D cloud, smoke and fire with live action footage.
- Simulating particle system with live action.
- Matching 3d lighting with live action footage.
- Colour correcting.
- Generating depth of field.
- Rendering with passes.
- Compositing passes infusion.
BAVFXA42 --- 3D Rendering & Compositing
- Blue Screen Shoot in Louis Hall
- Avid Transfers, Medianet and Cross-system CODECs.
- Basic Import and Layering Color Keying
- Basic Rendering Simple Compositing
- Basic After Effects Continued
- Timing and Keyframing
- A texture in Design, Scanning, Color Modes Hullfish 6-8
- 3D Tools in After Effects
- Time Remapping and Telecine process
- Production Requirements for Final Project Production Package Design in iDVD
- Color Correction Color Correction continued Visit to Telecine and Film Recorder facility
BAVFXA43 --- Match Moving & Video Editing
- Multi-pass rendering
- Video compositing
- Match moving
- HSV equalization
- Animation curve editing
- Sound effects synchronization
- Movie frame rendering
- The Gimp
- Image Compositing, Introduction: The image, Image channels and layers, File formats,
- Compression schemes.
- An image I/O, Image Mapping, Image Warping, Image Morphing
- Convolution and Image Filtering, Image and Video Compression
Frequency Analysis.
BAVFXA44 --- Language I
I. The Fundamentals of Web Design
The web we know today, working of the web, history of the web, evolution of world wide web, nowadays the use of the internet, sample web pages, how did they are constructed.
II. The Principal of Web Design
A well-designed site from a poorly conceived one, the difference between web and print design, focusing on those issues a web designer, discover top ten web design and critique a sample site from an aesthetic perspective.
III. Getting Started in Web Design
A technology does a web designer need to be master, look at well-stocked web design, a software option for digital imaging, HTML editors and Multimedia, real-world design environment.
IV. Getting to know JavaScript
Introduction, what is an object, object encapsulate state and behaviour, implementing objects, introduction, about the class, object description, methods, need for class, classes as abstraction, for sets of objects, class of object factory, about java, history of java, bytes code, java virtual machine, characteristics of java, types of java programming, writing program on BlueJ environment, creating a BlueJ project,,
V. Working with Complete scripts
1. ABC of javascript (By Purcell) - BPB - Publisher
2. Beginning JavaScript (By Paul Wilton)
BAVFXA45P --- Practical on Editing and Compositing
- Digital Design
- Layer Based Compositing
- Node-Based Compositing
- Match Moving
- Camera Tracking
- Non-linear Editing
- Title Graphics
- Audio -Video Synchronization
SEMESTER V
BAVFXA51 --- Final stage of development
BAVFXA52 --- Animation Production
- Introduction: Video Camera Control
- Space and time within movies.
- Screening of movie excerpts that portray movement through architectural space over different intervals of time: Forty Second Street, In The Street, Daybreak Express, CinemaVerite, Crises, Jazz Dance
-
The depiction of Time and Space in Movies
- Editing will be discussed in relation to the treatment of time and space in movies.
- Techniques of cutting and pacing, cutaways, jump-cutting, editing, l- cuts, splice-cuts, miseen-scene.
Story Telling & Cinematic Truth
- Critique and discussion of the first assignment.
- Build-up of shot->sequence->scene->movie.
- Sequences from Employees Leaving Lumiere Factory (Lumiere), Arrival of Express Train at
- Lyons (Lumiere), Trip to the Moon (Melies), Don't Look Back (Pennebaker), Dead Birds (Gardner)
Pre-production of movie
- Digital Editing Techniques and Equipment
- Digital video formats.
- Special effects in video editing
- Masking.
- Chroma and luminance keying.
Lighting: Types of Lighting and Use in Movies
- Key light, fill light, daylight.
- Comparison of animation .vs. video lighting.
- Screening of movies where lighting used most critically, such as The Third Man, The Magnificent Ambersons, Eaux D'Artifice and others.
- Still life set up as an in-class exercise in lighting.
Advanced 3D Animation Techniques
- Sequences from Tron, Jurassic Park, Toy Story 2, Titanic, The Incredibles
- Advanced 3D animation techniques.
- Morphing Materials editing.
- Reflection mapping and scaling.
- Bump map.
- Opacity map.
Sound and Music: Digital Audio and Music [Potentially With Digital Music Group]
- Sequences from Toy Story, Sesame Street, Mary Poppins, Mr Blandings Builds His
- Dreamhouse, The Harvey Girls, Cold Case.
- Digital audio recording
- Mixing multiple tracks
- Synchronization of music with video, MIDI systems
Advanced Digital Analog Editing Techniques and Equipment
- Screening of sequences from Eames' films, Powers of Ten, Cosmic Voyage, Ball of Fire, Mr.
- Blandings Builds his Dreamhouse, Hudsucker Proxy
- Time-lapse/pixelation techniques
- Review of NTSC Signal.
- Build-up of shot->sequence->scene->movie.
- Chroma key, a/b rolling, special effects.
BAVFXA53 --- Case Studies
- The Assignment: The assignment is to photograph an object so it can be animated on the Internet. By taking a series of 6 pictures the object can be made to "rotate" much as if a movie were taken of it.
- Composition
- images
- Lighting
SEMESTER VI
BAVFXA61P --- Project I Modeling / texturing-Lighting /Animation
- Course Overview 3D Modeling & Animation
- Introduction to 3 Dimensional
- Lighting and Cameras,
- Improved lighting.
- Mesh Modeling Tools
- Material Basics
- Material Properties
- More Modeling Techniques: Subsurface & Mirror Importing reference images.
- Presentations of Projects,
- Key Frame Animation
- Animation Cycles
- Parent-Child Animations
- Curve Path Animations
- Desk Lamp
- Due at the beginning of class on
- Armatures: Creation & Parenting
- Inverse Kinematics
- More Materials: Applying Textures
- Subsurface Scattering
- Environmental Modeling
- Scene Staging
BAVFXA62P --- Project II Visual effects /Editing/ Compositing
- Camera tracking and Match Move
- Z- Channel work
- Colour grading and correction
- Clean Up of plates
- Bluescreen
- Film, log and linear film data
- Optimisation of pipeline
- Assessment will be practical.
- Digital Crowds
- Set Extensions, matte painting
- 3D morphs
- Mocap
- Scripting
- Assessment will be practical.
- Operators
- Importing Footage
- Surface Properties
- Animation
- Audio
- Motion Graphics
- Gradients
- Masking
- Parenting & Null Objects
- Nesting & Commit to Disk
- Compositing & Keying
- Building a Finished Composite
- Non-Linear Editing, Color Correction
- 3D Post Output & Saving Options